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	<title>SocialTimes.com &#187; SGN</title>
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		<copyright>2006-2007 </copyright>
		<managingEditor>nick@socialtimes.com (SocialTimes.com)</managingEditor>
		<webMaster>nick@socialtimes.com (SocialTimes.com)</webMaster>
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		<itunes:author>SocialTimes.com</itunes:author>
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		<title>SGN&#8217;s F.A.S.T Simulator Uses Upcoming iPhone Bluetooth Technology</title>
		<link>http://www.socialtimes.com/2009/06/sgn-fast-iphone-os-3/</link>
		<comments>http://www.socialtimes.com/2009/06/sgn-fast-iphone-os-3/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 00:05:14 +0000</pubDate>
		<dc:creator>Kristen Nicole</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone OS 3.0]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=1229</guid>
		<description><![CDATA[SGN has announced an update to its  F.A.S.T. (Fleet Air Superiority Training) iPhone game.  Bluetooth integration.  The iPhone application was initially announced earlier this year, and was still unnamed at the time.
It&#8217;s all about jet-fighting and flying aircrafts, complete with a variety of armed aircraft that are loaded with missiles and guns. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/images/sgn-sm.gif" alt="" / align="left">SGN has announced an update to its  F.A.S.T. (Fleet Air Superiority Training) iPhone game.  Bluetooth integration.  The iPhone application was initially <a href="http://www.socialtimes.com/2009/05/sgn-upcoming-game/">announced</a> earlier this year, and was still unnamed at the time.</p>
<p>It&#8217;s all about jet-fighting and flying aircrafts, complete with a variety of armed aircraft that are loaded with missiles and guns.  There are radar-guided and heat-seeking missiles, and let&#8217;s not forget about the accellorameter, which has become a focal point for many iPhone games but have become signature for those created by SGN.<br />
<span id="more-1229"></span><br />
You can make it social by playing against others via wifi, and Bluetooth, which is a brand new capability for SGN in the iPhone OS 3.0 platform.  It broadens the accessibility for multiplayer games over a mobile network, helping further develop the realm of social mobile gaming.</p>
<p><img src="http://www.socialtimes.com/images/sgn-fighter.gif" alt="" /></p>
<p>As one of SGN&#8217;s first new games built for the new iPhone OS 3.0, F.A.S.T. is able to combine many of the developer&#8217;s specialty features as well as the new options, including the Bluetooth integration, that was previously unavailable for game play.  As SGN is also heavily involved with the cross-device approach to social gaming, we&#8217;re sure to see some interesting integration with mobile and web game play coming from SGN.</p>
<p>But as we see with the new iPhone, the major differences between mobile and PC are becoming more minuscule, especially when it comes to social gaming.  It&#8217;s an evolution that&#8217;s been a long time in the making, and a combination that will greatly help both new and traditional media find a balance between usability, distribution and monetization in the end.  SGN is one of the companies at the forefront of this particular trend and has recently brought on a new <a href="http://www.socialtimes.com/2009/02/sgn-new-cto/">CTO</a> for accelerated growth.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.socialtimes.com/2009/06/sgn-fast-iphone-os-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>SGN Hypes Upcoming No-Name Game for New iPhone OS</title>
		<link>http://www.socialtimes.com/2009/05/sgn-upcoming-game/</link>
		<comments>http://www.socialtimes.com/2009/05/sgn-upcoming-game/#comments</comments>
		<pubDate>Wed, 06 May 2009 16:05:56 +0000</pubDate>
		<dc:creator>Kristen Nicole</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=1185</guid>
		<description><![CDATA[Another accelerometer game from Social Gaming Network (SGN) is due out this summer, along with the iPhone OS 3.0.  SGN hasn&#8217;t revealed many details about the upcoming game, but based on the screenshots we received, the game looks to be a flight simulator, with some good fighting action going on.

Why the lack of details? [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/images/sgn-sm.gif" alt="-SGN Logo-" align="left" />Another accelerometer <a href="http://www.socialtimes.com/2008/09/sgn-expands-beyond-facebook-launches-iphone-game/">game</a> from Social Gaming Network (<a href="http://sgn.com/">SGN</a>) is due out this summer, along with the iPhone OS 3.0.  SGN hasn&#8217;t revealed many details about the upcoming game, but based on the screenshots we received, the game looks to be a flight simulator, with some good fighting action going on.<br />
<span id="more-1185"></span><br />
Why the lack of details?  Well, SGN hasn&#8217;t even named the game yet, and several game features will be heavily tied in with new capabilities that will be available on the new iPhone OS.  But it will have 3D graphics, the ability to play against others live over WiFi, and of course the game will take full advantage of the iPhone&#8217;s accelerometer technology.  From the looks of it, this flight fighting game will be a perfect match for that accelerometer.  Even I&#8217;m a little bit excited, and I usually only play word games.<br />
<!--more--><br />
While we have another few weeks or so before the game or the updated iPhone OS are released, the anticipation leading up to the next generation of iPhones is becoming a yearly event in and of itself.  Several companies like SGN look to such major releases from mobile device manufacturers for their own big announcements.</p>
<p>For SGN in particular, such timing is necessary and quite useful for pushing its own agenda.  SGN has been at the forefront of the application and mobile gaming industry, battling it out with other companies like Zynga for total domination.  The first mover advantage for leveraging new platforms such as Facebook&#8217;s and Apple&#8217;s has proven successful for SGN, especially as SGN has been among the first to bridge the gap between computer and mobile apps designed for game play.</p>
<p>So the upcoming, unnamed game from SGN will be the latest in a long string of games, all of which have become increasingly feature-enhanced and social.  Thanks to cooperative measures between Facebook and Apple, SGN has an easier time offering a seamless web-to-mobile experience.  Making the iPhone games more social has also been a challenge that SGN addressed over the past year, which is an initiative that even Apple hadn&#8217;t fully explored at the time.</p>
<p>Both social apps and marketing campaigns are being more deeply explored in the mobile realm&#8211;an occurrence that has been expected for several years now.  In seeing cross-device and cross-network platform cooperation from the likes of Facebook and Apple, however, the ability to use mobile for pushing out content, apps and advertising is more likely to be effective at this time.  With its own network approach of multiple games and the ability to deliver targeted ads across the platforms on which it works, SGN is able to become a heavily utilized channel for mobile and web content and advertising distribution.</p>
<p style='text-align:center;'>
<img src="http://www.socialtimes.com/images/sgn-fighter.gif" width='500' height='333' alt="-SGN Fighter Screenshot-" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.socialtimes.com/2009/05/sgn-upcoming-game/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>SGN Hires New CTO for Accelerated Growth</title>
		<link>http://www.socialtimes.com/2009/02/sgn-new-cto/</link>
		<comments>http://www.socialtimes.com/2009/02/sgn-new-cto/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 23:06:52 +0000</pubDate>
		<dc:creator>Kristen Nicole</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=1089</guid>
		<description><![CDATA[Social gaming company SGN is announcing the appointment of Eric Huynh as its new Chief Technology Officer, as well as the company&#8217;s new President of Engineering.  With a successful year in 2008 and plans to expand its network approach to social gaming and advertising across social networking platforms and mobile devices, SGN is gearing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/images/sgn-sm.gif" alt="" / align="left">Social gaming company SGN is announcing the appointment of Eric Huynh as its new Chief Technology Officer, as well as the company&#8217;s new President of Engineering.  With a successful year in 2008 and plans to expand its network approach to social gaming and advertising across social networking platforms and mobile devices, SGN is gearing up for a major push towards reaching the next level.  Huynh&#8217;s appointment is evident of SGN&#8217;s plans to ramp things up, with a large focus on the technology behind its products.<br />
<span id="more-1089"></span><br />
Huynh has worked with startups before, as the founding CTO of Gameloft and the founding CTO of Ubisoft.  He is joining SGN from Vivendi Games (now Activision/Blizzard), another video game company with a global presence.  Having worked with Gameloft, which had a distinct focus on mobile gaming, as well as other companies that gained global reach and were dedicated to socially-oriented web games, Huynh will be bringing a great deal of experience with him to SGN.<br />
<!--more--><br />
This is particularly important for SGN as it looks to take advantage of its dominance on social networking platforms like Facebook, and mobile platforms like the iPhone&#8217;s.  In Huynh&#8217;s new position at SGN, he will be overseeing product development and research of games across both of these platforms, along with defining technical standards among other initiatives to accelerate production of games on SGN.</p>
<p>That&#8217;s quite an undertaking, especially as SGN&#8217;s rate of product releases is already faster than what we see from similar platforms.  SGN has used rapid releases to become a front-runner on most platforms where its games are present, all of which take advantage of a particular platform&#8217;s unique capabilities.  Many of SGN&#8217;s iPhone games, for example, use the accelorameter, which became a central feature for the device&#8217;s overall gaming experience.</p>
<p>Just last week SGN launched its new Mafia game series, which came on the heels of the settlement regarding the MobWars game for the iPhone.  Despite seeing such <a href="http://www.socialtimes.com/2008/12/sgn-settles-mob-wars-dispute/">disputes</a>, SGN has continued its growth efforts and was one of the first to successfully implement a network-atop-a-network approach given its method for game delivery through platforms like Facebook.  It will likely be a company like SGN that better provides a seamless experience between platforms like the iPhone&#8217;s and Facebook&#8217;s, and the technology behind SGN will be at the core of this particular initiative as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.socialtimes.com/2009/02/sgn-new-cto/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Mafia is SGN&#8217;s Latest Accelerometer Game for iPhone</title>
		<link>http://www.socialtimes.com/2009/02/sgn-mafi/</link>
		<comments>http://www.socialtimes.com/2009/02/sgn-mafi/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 13:06:55 +0000</pubDate>
		<dc:creator>Kristen Nicole</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mafia]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=1063</guid>
		<description><![CDATA[Another iPhone accelerometer game from SGN is being released this weekend.  SGN&#8217;s Mafia: Respect &#038; Retaliation is kind of reminiscent of Sin City, thanks to the 3D graphics and location-based game play.  You participate by completing &#8220;jobs&#8221; in optional real-world locations, including The Empire State Building, Central Park Zoo, Grauman&#8217;s Chinese Theatre, Miami [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.allfacebook.com/images/sgnmafia.png" alt="" / align="left">Another iPhone accelerometer game from SGN is being released this weekend.  SGN&#8217;s Mafia: Respect &#038; Retaliation is kind of reminiscent of Sin City, thanks to the 3D graphics and location-based game play.  You participate by completing &#8220;jobs&#8221; in optional real-world locations, including The Empire State Building, Central Park Zoo, Grauman&#8217;s Chinese Theatre, Miami Seaquarium, or the Houston Museum of Natural Science, which is an interesting way of incorporating physical locations with game play.  Aside from these set game locations, players can also play based on their own locations around the globe.</p>
<p>The good thing about this location-based game is that it&#8217;s social, which is an important feature that SGN has been incorporating into some of its more recent games.  The social aspect of Mafia in particular could really add to the appeal of this game.  With social features, players can compete these real-world tasks against local players, or challenge their friends.  There&#8217;s also the option of playing against other users based on their geographic location around the world.</p>
<p>In adding this social layer, <a href="http://www.socialtimes.com/2008/09/sgn-expands-beyond-facebook-launches-iphone-game/">SGN</a> continues to build a user-centric network around its games, broadening the appeal and the usability of each new release it has.  Seeing as Apple hasn&#8217;t made its mobile devices entirely social on its own accord, third parties with their own network approach have been able to leverage the permeation of Apple&#8217;s iPhone and iPod Touch in order to expand their products, services and advertising.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Live iPhone Bowling with Social iBowl Updates</title>
		<link>http://www.socialtimes.com/2009/01/live-iphone-bowling-with-social-ibowl-updates/</link>
		<comments>http://www.socialtimes.com/2009/01/live-iphone-bowling-with-social-ibowl-updates/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 00:12:42 +0000</pubDate>
		<dc:creator>Kristen Nicole</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iBowl]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=1033</guid>
		<description><![CDATA[When SGN&#8217;s iBowl game was released for the iPhone and iPod Touch, we noted that there&#8217;s a lack of social interaction for this Wii-like game.  That&#8217;s all changed, with SGN&#8217;s current update to the popular mobile game.  Users can now play a live bowling match against up to four people, making his game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/images/ibowl.gif" alt="" / align="left">When SGN&#8217;s iBowl game was <a href="http://www.socialtimes.com/2008/10/sgn-launches-another-iphone-game-ibowl/">released</a> for the iPhone and iPod Touch, we noted that there&#8217;s a lack of social interaction for this Wii-like game.  That&#8217;s all changed, with SGN&#8217;s current update to the popular mobile game.  Users can now play a live bowling match against up to four people, making his game much more social and engaging.</p>
<p>This is a big step in the right direction for SGN&#8217;s iPhone-specific games, as Apple&#8217;s platform doesn&#8217;t provide an inherent social network for connecting users across various applications, including games.  Because of this missing component on Apple&#8217;s platform, we&#8217;ve been waiting for SGN to release an update that could provide a more social means for interacting with other users on some level.<br />
<span id="more-1033"></span><br />
Playing in a competitive round of mobile video gaming is a great way to encourage interactivity amongst iPhone users and offer an entirely new set of engaging features for end users.  As iBowl has also been one of the top free iPhone game downloads since launching in October, layering in social features will likely help this SGN mobile game stay high on the list.</p>
<p>And SGN isn&#8217;t slowing down, either.  The game developer has full intentions of expanding its gaming empire through mobile games designed for the iPhone and iPod Touch.  With updates or other popular games like iBaseball, iBasketball and SGN Golf, SGN has a pretty good handle on the iPhone gaming market.  There&#8217;s also an increasing amount of overlap between SGN&#8217;s existing applications like (fluff)friends on Facebook that&#8217;s making its way to the iPhone, merely enabling SGN&#8217;s ability to grow its platform across networks and devices.</p>
<p>With options like Facebook Connect and other platforms, it&#8217;s companies like SGN that continue to make cross-device gaming experiences as seamless as possible for end users, increasing SGN&#8217;s potential to further corner the gaming market and provide a powerful method of distribution for content and advertising.</p>
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			<wfw:commentRss>http://www.socialtimes.com/2009/01/live-iphone-bowling-with-social-ibowl-updates/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>SGN Settles Mob Wars Dispute</title>
		<link>http://www.socialtimes.com/2008/12/sgn-settles-mob-wars-dispute/</link>
		<comments>http://www.socialtimes.com/2008/12/sgn-settles-mob-wars-dispute/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 15:23:30 +0000</pubDate>
		<dc:creator>Nick O&#39;Neill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=1002</guid>
		<description><![CDATA[Mob Wars, one of the supposed million dollar a month applications, was at the center of a dispute between SGN and David Maestri.  According to SGN, the application was developed when Maestri was working at Freewebs, the Silver Spring based internet company that gave birth to what is now called Social Gaming Network.  [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-sm.gif' width='200' height='104' align='left' alt='-SGN Logo-' />Mob Wars, one of the supposed million dollar a month applications, was at the center of a dispute between SGN and David Maestri.  According to SGN, the application was developed when Maestri was working at Freewebs, the Silver Spring based internet company that gave birth to what is now called Social Gaming Network.  As Dan Kaplan explained back in August,<br />
<span id="more-1002"></span></p>
<blockquote><p>
Almost any tech company makes its employees sign agreements guaranteeing the company the rights to any intellectual property they produce while employed. Freewebs was no exception. And so, in a claim filed on August 11th in Maryland (where Freewebs, is legally registered) Freewebs and SGN have hit Maestri with a litany of charges, including breach of contract, breach of duty, misappropriation of trade secrets and interference with business relations. If the case goes to court and Maestri loses, he may have to surrender not only the rights to Mob Wars, but all the money he has made from its success, as well.
</p></blockquote>
<p>Today, it was announced that the two parties have settled the dispute for a cash settlement.  Dave Maestri gets to keep ownership of the application, but this most definitely has been a costly experience for the developer.  Mob Wars continues to be extremely popular, experiencing growth in traffic over the past month after a short decrease.</p>
<p>For SGN, the battle must have been fierce as it would be the company&#8217;s largest application if they had obtained ownership of application.  For now it appears that the battle over the application is over and both parties can return to business as usual.  One clear risk as a result of this settlement is that SGN will create an identical application.</p>
<p>Zynga has already done so and now has more active users than Maestri.  Could there be another lawsuit in the pipeline for Maestri?</p>
<p style='text-align:center;'>
<script type="text/javascript" src="http://widgets.clearspring.com/o/4927003f7099301c/495b8cb1da9e7e3e/49270104c198fecb/19c1354b/-cpid/7718caf9608680db/widget.js"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.socialtimes.com/2008/12/sgn-settles-mob-wars-dispute/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>SGN&#8217;s Presence Almost Larger on iPhone Than on Facebook</title>
		<link>http://www.socialtimes.com/2008/12/sgns-presence-almost-larger-on-iphone-than-on-facebook/</link>
		<comments>http://www.socialtimes.com/2008/12/sgns-presence-almost-larger-on-iphone-than-on-facebook/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 16:14:28 +0000</pubDate>
		<dc:creator>Nick O&#39;Neill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=964</guid>
		<description><![CDATA[Today SGN released some numbers about their iPhone applications.  So far, the company&#8217;s five applications (iGolf, iBowl, iBaseball, iBasketball, and iFun) have been downloaded more than 4.5 million times.  Compare that with Facebook where the company has approximately 4.7 million monthly active users.  While the company&#8217;s Facebook growth continues downward, their growth [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-new.gif' width='250' height='130' align='left' alt='-SGN Logo-' />Today SGN released some numbers about their iPhone applications.  So far, the company&#8217;s five applications (iGolf, iBowl, iBaseball, iBasketball, and iFun) have been downloaded more than 4.5 million times.  Compare that with Facebook where the company has approximately 4.7 million monthly active users.  While the company&#8217;s Facebook growth continues downward, their growth on the iPhone has been phenomenal, growing to over 4.5 million download since they launched two and a half months ago.<br />
<span id="more-964"></span><br />
It does appear that the company has reallocated their resources from Facebook all together almost as they practically hasn&#8217;t had a single up traffic day over the past month (based on monthly active users not daily active users).  Given the company&#8217;s ongoing success on the iPhone it wouldn&#8217;t be surprising to see a continued trend to all mobile application development.</p>
<p>Playing in the mobile gaming space is most definitely a challenging one as numerous large players have entered and have seen relatively widespread success.  As I recently mentioned, a quick glance at the top selling applications on any given day shows over 50 percent tend to be games, frequently more.  That&#8217;s good news for SGN who has been churning out new iPhone games at a furious pace.</p>
<p>While the iPhone uptake has been great, social networks still provide companies with a larger distribution opportunity.  Slide and RockYou for instance both have around 36 million monthly active users, much more than the number of iPhone owners (which is somewhere around 10 million).  I&#8217;d imagine that Apple will continue to close the gap over the coming months.</p>
<p>What platforms are you developing on?  Do you have the resources to build on both?</p>
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			<wfw:commentRss>http://www.socialtimes.com/2008/12/sgns-presence-almost-larger-on-iphone-than-on-facebook/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>SGN&#8217;s iBasketball Taking Wii-Like Games Too Far?</title>
		<link>http://www.socialtimes.com/2008/11/sgns-ibasketball-taking-wii-like-games-too-far/</link>
		<comments>http://www.socialtimes.com/2008/11/sgns-ibasketball-taking-wii-like-games-too-far/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 18:01:37 +0000</pubDate>
		<dc:creator>Kristen Nicole</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ibasketball]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=940</guid>
		<description><![CDATA[Like to play basketball? Then you probably won&#8217;t like the new iPhone app from SGN, called iBasketball.  Even though it&#8217;s a fun game, it&#8217;s Wii-like movements with your iPhone aren&#8217;t good substitutes for the real game.  I know that could be said about the majority of the Wii-like games made for the iPhone, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://socialtimes.com/images/ibasketball.png" alt="" / align="left">Like to play basketball? Then you probably won&#8217;t like the new iPhone app from <a href="http://www.allfacebook.com/2008/09/friendsync-updates-iphone-contact-photos-from-facebook/">SGN</a>, called iBasketball.  Even though it&#8217;s a fun game, it&#8217;s Wii-like movements with your iPhone aren&#8217;t good substitutes for the real game.  I know that could be said about the majority of the Wii-like games made for the iPhone, but in testing the game out myself and speaking with a few other seasoned game players, the movement of shooting a basketball with the iPhone is a little more drastic than say, bowling.</p>
<p>Are mobile game makers over-doing the apps that require movement mimicking the real sport?  Is the mobile market really the best venue for such games, seeing as there are a limited number of places in which most people will feel comfortable &#8220;throwing&#8221; their phones around in the act of playing basketball?<br />
<span id="more-940"></span><br />
I&#8217;d personally prefer the race car game if I were sitting on the train or in the doctor&#8217;s waiting room, while saving iBasketball for the privacy of my own home.  So I do wonder if this limits the play time and user retention of movement-games such as iBasketball.</p>
<p>But SGN has also made sure to include some social features for iBasketball, which keeps things interesting.  The ability to challenge friends and play against others in real time certainly makes this game more fun and attractive to a wider audience.  If you get a chance to check out iBasketball, let us know what you think in the comments below.</p>
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		<title>As Expected SGN Launches iBaseball</title>
		<link>http://www.socialtimes.com/2008/10/as-expected-sgn-launches-ibaseball/</link>
		<comments>http://www.socialtimes.com/2008/10/as-expected-sgn-launches-ibaseball/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 13:49:52 +0000</pubDate>
		<dc:creator>Nick O&#39;Neill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=868</guid>
		<description><![CDATA[Earlier this month I wrote that SGN is finding success with their iPhone applications.  At the time I mentioned that iBaseball would surely be the next game.  Looks like that prediction came true pretty quickly.  Today the company announced the release of iBaseball and as with the others, this first version is [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier this month I wrote that <a href='http://www.socialtimes.com/2008/10/sgn-hitting-home-runs-with-iphone-games/'>SGN is finding success</a> with their iPhone applications.  At the time I mentioned that iBaseball would surely be the next game.  Looks like that prediction came true pretty quickly.  Today the company announced the release of iBaseball and as with the others, this first version is definitely a basic version of the application.</p>
<p>You start off the game by pitching either curveballs or fastballs and attempting to strike out 3 batters (as in normal baseball).  The pitch appears to be relatively sensitive to the angle of the phone.  The one thing that was annoying was that accidentally clicking the button on the side of the phone ended up pushing the application back to the home screen.</p>
<p>Once you finish pitching the ball at insanely fast speeds (I was able to manage pitching at 116 miles per hour), it&#8217;s your turn to bat.  Batting is pretty straightforward and definitely simple.  Just watch the ball come down toward the plate and swing at the appropriate time.  While simple, I wasn&#8217;t too successful at it.  I hit around 6 balls across 3 batters.</p>
<p>It&#8217;s definitely interesting to see SGN rolling out one Wii-like game after the other, all of which have so far been at least number one on the chart at some point soon after launch.  So far iBaseball has not been a hit but I&#8217;m guessing within the next 24 hours we&#8217;ll see the application move to the top of the charts.  If you want to take a shot at beating my fastball speed, go download the <a href='http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293578522&#038;mt=8'>iBaseball application</a>.</p>
<p style='text-align:center;'>
<img src='http://www.socialtimes.com/images/ibaseball.gif' width='323' height='482' alt='-iBaseball Screenshot-' /></p>
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		<title>SGN Hitting Home Runs With iPhone Games</title>
		<link>http://www.socialtimes.com/2008/10/sgn-hitting-home-runs-with-iphone-games/</link>
		<comments>http://www.socialtimes.com/2008/10/sgn-hitting-home-runs-with-iphone-games/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 04:29:11 +0000</pubDate>
		<dc:creator>Nick O&#39;Neill</dc:creator>
				<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[SGN]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=841</guid>
		<description><![CDATA[When I sat down with Shervin Pishevar, CEO of SGN, at f8 earlier this year, I asked him about whether or not his company has plans to begin developing games for the iPhone.  At the time he said little more than their company is seriously considering all social platforms.  For me it seemed [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-new.gif' width='250' height='130' align='left' alt='-SGN Logo-' />When I sat down with Shervin Pishevar, CEO of SGN, at f8 earlier this year, I asked him about whether or not his company has plans to begin developing games for the iPhone.  At the time he said little more than their company is seriously considering all social platforms.  For me it seemed pretty obvious that one of the primary platforms for social games would soon be the iPhone.</p>
<p>While the iPhone has proven to be a revolutionary platform, the applications still lack significant social features.  Event SGN&#8217;s latest iPhone games aren&#8217;t very social but for now that doesn&#8217;t matter given that they are already extremely successful.  Within a few days SGN&#8217;s first game, iGolf, rocketed to the top of the application charts.  In just a couple weeks the company would have a second game at the top of the charts: iBowl.</p>
<p>At least one commenter on the iBowl application asked for the release of an iBaseball game.  My guess is that they will have a whole suite of Wii-like games before all is said and done.  Just a couple months ago things weren&#8217;t looking as rosy for the company.  There was a lot of chatter about developers leaving the company and it appeared that active usage of the company&#8217;s Facebook applications were dropping.</p>
<p>While I wouldn&#8217;t say that the company was near its end, I would be willing to say that the company was navigating some extremely choppy seas.  No path to success is ever easy though and SGN may have just made it through one of their first serious tests of will.  Just this past week Shervin Pishevar <a href='http://www.facebook.com/home.php#/note.php?note_id=33942986019'>posted a note</a> on Facebook that at first glance sounds trippy but after looking is the executive digging deep for inspiration.</p>
<p>The note would also go on to inspire others and while the company is still early in its iPhone history, there is no doubt that they may have just found a better environment to play.  While the path to revenue for iPhone applications is a bit more challenging, I have no doubt that SGN will be able to get there quickly.  The only thing that I&#8217;m left wondering is when will SGN&#8217;s social gaming competitors follow suit onto the mobile platforms?</p>
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