Offerpal Teams with Tapjoy for iPhone App Monetization

Monday, June 29th, 2009

What could make iPhone app development and monetization a more seamless operation? Combining the two to create a one-stop-chop-shop. Offerpal Media has partnered with Tapjoy to present such an offering. As part of Tapjoy’s Software Developer Kit for iPhone apps, developers can choose to optimize monetization options through Offerpal Media. It’s a package deal that covers some of the most important bases for iPhone app developers.

For Tapjoy, the inclusion of Offerpal’s monetization platform means that the company can offer a range of new features for its own clients. This holds especially true as Tapjoy already benefited from creating package deals that encompass advertising and monetization options through companies such as Google. As a core focus for Tapjoy’s SDK is to enable developers to profit from their iPhone apps, broadening options towards this end is in the best interest of Tapjoy.
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Motorola Karma is Socially Aware. Groovy.

Thursday, June 25th, 2009

AT&T’s 3G network is being used for yet another socially savvy mobile device; the upcoming Moterolla Karma QA1 is curvy, compact and socially aware. The phone will have quick access to Facebook, MySpace, Twitter, JuiceCaster and more. From Motorola’s perspective, the idea of a mobile device is to support communication, no matter how it occurs.

That’s a good point of view to have, considering the dominance of Apple’s iPhone, and the multimedia support mobile devices need for creating, sharing and consuming content. With what appears to be a main tab for social networking, a menu of socially integrated applications are ready and able to connect you with your web world.
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Super Rewards Monetizing Twitter-Exclusive Mafia Game

Tuesday, June 23rd, 2009

Super Rewards started as a project for monetizing Facebook applications, and the company is expanding outwards to now include Twitter. The virtual goods and currency platform that works for online games and social networks has created a way to generate revenue for games that have been designed to work exclusively with Twitter, including 140 Mafia.

So how does it work? Users earn points redeemable within the game by recruiting new users via Twitter. It’s yet another exchange-based system that has proven successful, to certain degrees, on Facebook. In exchange for a user participating in certain offers and actions, they earn points and other benefits to be used in the game or social network. As Twitter continues to prove useful as a distribution platform, taking advantage of its cross-device access and usability, there are other “platforms” that are cropping up in order to build on that spreading reach.
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SGN’s F.A.S.T Simulator Uses Upcoming iPhone Bluetooth Technology

Wednesday, June 17th, 2009

SGN has announced an update to its F.A.S.T. (Fleet Air Superiority Training) iPhone game. Bluetooth integration. The iPhone application was initially announced earlier this year, and was still unnamed at the time.

It’s all about jet-fighting and flying aircrafts, complete with a variety of armed aircraft that are loaded with missiles and guns. There are radar-guided and heat-seeking missiles, and let’s not forget about the accellorameter, which has become a focal point for many iPhone games but have become signature for those created by SGN.
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AdWhirl Gets $1M to Better Enable iPhone Applications

Wednesday, June 17th, 2009

Whenever a platform becomes a standard, there are usually other companies that create platforms atop this initial one in order to help facilitate the available actions between third party developers and that platform. Such is the case with AdWhirl, which has announced a $1 million round of funding led by Foundation Capital.
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SGN Hypes Upcoming No-Name Game for New iPhone OS

Wednesday, May 6th, 2009

-SGN Logo-Another accelerometer game from Social Gaming Network (SGN) is due out this summer, along with the iPhone OS 3.0. SGN hasn’t revealed many details about the upcoming game, but based on the screenshots we received, the game looks to be a flight simulator, with some good fighting action going on.
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SmartyPig Makes Mobile Banking Social

Thursday, April 9th, 2009

Social banking service SmartyPig is going mobile today, with compatibility for the iPhone, Blackberry and a number of other cellular devices. From the mobile site, SmartyPig users will be able to access their account information while on the go. They can also view the current status of their savings goals and their friends’ goals. Other functions for the new mobile offering include the ability to track the history of a transaction, and make any additional transfers directly from the cell phone.

Along with iPhone optimization, SmartyPig has taken several other handsets into account when creating the new mobile site. The upcoming Palm Pre, HTC, Blackberry and Android are all supported by SmartyPig.
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Interview: SendMe Mobile Raises Another $12M

Thursday, March 5th, 2009

SendMe Mobile is announcing today that it has raised a $12 million series D round of funding. The total amount of funding for this mobile company has not been disclosed, but its series C round a year ago amounted to $15 million and the funds raised have enabled SendMe Mobile to pursue a great deal of development and product releases, as well as the acquisition of mbuzzy for the expansion of its network.

Below is an excerpt of an interview with SendMe’s CEO and co-founder, Russell Klein. He speaks on the current focus of the company as well as the upcoming plans for putting this latest round to work.

Kristen Nicole of Social Times: As a mobile company, what is your focus?

Russell Klein of SendMe: SendMe Mobile is 100% dedicated to the “direct to consumer” sector of the wireless entertainment ecosystem. At the company core, SendMe runs a series of our own brands, all built off our core proprietary platform. It’s all geared towards creating engaging experiences for the target demo of first-time cell phone owners to recent college grads and oftentimes leverages premium SMS as the billing model of choice. At our heart, we consider ourselves to be building the “Viacom of the web to mobile industry” by focusing on creating a series of owned and operated brands that are built off the SendMe core technology platform, that cater to a tightly-defined demographic.
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Zynga’s Latest iPhone Game: Scramble Live

Wednesday, March 4th, 2009

Zynga’s at it again. The social gaming company has launched a mobile version of Scramble Live for the iPhone and the iPod Touch.

The game itself, if you’re unfamiliar, is a grid of letters that can be connected to form words (think word search with options for all-directional word creation). While the words themselves cannot be re-ordered, the grid can be rotated in its entirety. This gives you additional perspectives in order to find your words. As with many other Zynga games made for the iPhone, Scramble Live takes advantage of the accelerometer, though this particular use case may not be as exciting as an action-oriented video game.

I gotta admit this game is pretty addictive for me in its online Facebook app version. I know… I’m a sucker for word games and they’re of the few things I get viciously competitive about. So I’ll be happy to take advantage of some of Scramble’s social features in order to beat all of you.
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DubMeNow Launches on All Mobile Phones, Seeks Growth

Thursday, February 26th, 2009

DubMeNow is one of those companies that sounds great in theory but may take some time to be fully adopted by a wide array of people. With DubMeNow’s latest announcement of being available on all mobile phones in the U.S., however, the company is taking another step towards widespread use as the service becomes more accessible to any potential user with a mobile phone.
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