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		<title>Google Turns Email Into Your Social Graph With Google Buzz</title>
		<link>http://www.socialtimes.com/2010/02/google-turns-email-into-your-social-graph-with-google-buzz/</link>
		<comments>http://www.socialtimes.com/2010/02/google-turns-email-into-your-social-graph-with-google-buzz/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:18:44 +0000</pubDate>
		<dc:creator>Nick O&#39;Neill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Google Buzz]]></category>
		<category><![CDATA[Social Graph]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2232</guid>
		<description><![CDATA[While it was expected that Google would use Gmail accounts as the center of users&#8217; social graphs, the new Google Buzz makes it pretty obvious.  Will Google eliminate Twitter or Facebook with this new service?  Definitely not, however if you exchange emails with the majority of your contacts, Gmail could become a more [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/google-buzz.gif" alt="Google Buzz Icon" title="Google Buzz Icon" width="200" height="164" align='right' />While it was expected that Google would use Gmail accounts as the center of users&#8217; social graphs, the new <a href='http://gmailblog.blogspot.com/2010/02/google-buzz-in-gmail.html'>Google Buzz</a> makes it pretty obvious.  Will Google eliminate Twitter or Facebook with this new service?  Definitely not, however if you exchange emails with the majority of your contacts, Gmail could become a more efficient conversation aggregator.  The one problem with Google Buzz will be the issue of combining email overload with social content overload.<br />
<span id="more-2232"></span><br />
Google Buzz already integrates with Google Latitude to immediately integrate location aware features.  Also included with Google Buzz is a mobile version which looks almost identical to Facebook&#8217;s existing mobile application.  This makes it clear that Google&#8217;s new service is not an attack on Twitter but instead a powerful attack on Facebook.</p>
<h1>Google Takes On Facebook</h1>
<p>With email as your inbox (rather than Facebook&#8217;s existing messaging system and future mail product), Google already has one advantage over Facebook.  Additionally, Google calendar serves as a tool for tracking all of your events, rather than having to integrate with Facebook&#8217;s existing events product.  I have to admit that the new Buzz product is pretty enticing.</p>
<p>While I&#8217;m not leaving Facebook anytime soon, the fact that Gmail already has a large number of my contacts means that there is little barrier to getting started: I already have the majority of my contacts listed.  While not all my contacts use Gmail, a large number of them are already using the service.  Given that Google&#8217;s additional applications (Gmail, Calendar, etc) are already more powerful than Facebook&#8217;s, this is a shot across the bow of Facebook.</p>
<p>While I don&#8217;t see Facebook traffic declining anytime soon, Facebook will be forced to rapidly improve their product offering if they are going to compete with Google&#8217;s powerful new Buzz product.  The fact that there&#8217;s also location aware features directly in Google Buzz means that Google just one-upped Facebook, who has yet to integrate location features. </p>
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			<wfw:commentRss>http://www.socialtimes.com/2010/02/google-turns-email-into-your-social-graph-with-google-buzz/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mobile First Launches Mobile Payment Solution For Virtual Goods Purchases</title>
		<link>http://www.socialtimes.com/2010/02/mobile-first-launches-mobile-payment-solution-for-virtual-goods-purchases/</link>
		<comments>http://www.socialtimes.com/2010/02/mobile-first-launches-mobile-payment-solution-for-virtual-goods-purchases/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 15:03:19 +0000</pubDate>
		<dc:creator>Raj Dash</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mobile First]]></category>
		<category><![CDATA[Payments]]></category>
		<category><![CDATA[Virtual Goods]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2148</guid>
		<description><![CDATA[Merchants, are you tired of losing online sales because you only take payment by credit card? Mobile First, a provider of premium SMS text messaging services, just announced their Mobile Payment processing solution. Your online customers can now make purchases using their text messaging-enabled cell phones &#8211; a method that Mobile First claims has at [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/mobile-first-logo.gif" alt="Mobile First Logo" title="Mobile First Logo" width="200" height="150" align='right' />Merchants, are you tired of losing online sales because you only take payment by credit card? Mobile First, a provider of premium SMS text messaging services, just announced their Mobile Payment processing solution. Your online customers can now make purchases using their text messaging-enabled cell phones &#8211; a method that Mobile First claims has at least 8x the conversion factor, at least in the USA.<br />
<span id="more-2148"></span><br />
Imagine a 65% conversion rate for phone-based payments compared to 7% for credit card payments, in the USA, and a potential 1.7B customers. (Consider that the number of Facebook users with a credit card <a href="http://www.allfacebook.com/2009/06/boku-mobile-payments/">is less than 20%</a>.) The company is offering this text message-based payment service in the USA, Canada, UK plus other markets, for a total of 40 countries, with new markets being added monthly. Mobile First says the process is simple for both merchants and customers. Here are the steps, in a nutshell:</p>
<p><strong>Merchants</strong>:</p>
<ol>
<li>Register and get approved.</li>
<li>Receive a snippet of HTML and JavaScript code, to be embedded into a payment web page for products or services.
</li>
<li>Login into the system, with new username and password, to track real-time reports.
</li>
</ol>
<p><strong>Customers</strong>:
<ol>
<li>Add an item to your shopping cart. If you select Mobile First&#8217;s payment by phone widget, you are prompted to enter your mobile phone number.</li>
<li>Check for a text message with a 4-digit security PIN code.</li>
<li>Enter the code on the merchant&#8217;s payment web page, for user authentication purposes.</li>
<li>Indicate the number of credits you are purchasing, which become available immediately after authentication.</li>
<li>Complete your purchase.
</li>
</ol>
<p>It&#8217;s not clear from Mobile First&#8217;s webpage whether the purchase cost ends up on the customer&#8217;s mobile phone bill or is deducted from paid minutes, although the former seems the most likely method.</p>
<h1>Pros</h1>
<p>Here are some of the pros for both merchants and customers.<br />
<strong>Benefits for Merchants</strong>:</p>
<ol>
<li> Mobile First handles all the payment details for merchants.</li>
<li>Eliminates credits cards and thus opens up the mobile billing and payment market. Merchants can reach customers who are connected online and by phone and text messages, but may not have ready access to credit cards or other payment processors such as PayPal. Alternatively, merchants who sell goods and services that are disallowed by other payment processors can still operate. (Mobile First&#8217;s typical niches include virtual currency platforms, online games, social networks and various entertainment offerings.</li>
<li>No setup or monthly fees, and registration process is fairly easy. </li>
<li>Can be easily integrated into a merchant&#8217;s site. After registration is approved, a snippet of HTML and JavaScript code is emailed to the merchant, to be added to their payment web page(s).</li>
<li>Real-time reporting lets you track sales.</li>
<li>Mobile first offers merchant support services and local language translation.</li>
<li>Proven system. &#8216;Mobile Payment&#8217; solution is built on Mobile First&#8217;s platform, which has handled over &#8220;[US$250M] in mobile payments since 2003.&#8221;</li>
</ol>
<p><strong>Benefits for Customers</strong>:</p>
<ol>
<li>Online purchasing power without a credit card or PayPal account.</li>
<li>Easy-to-use, user-friendly payment widget.</li>
<li>Security. You have to have access to the phone number used for payment, and verification is in real-time.</li>
</ol>
<p style='text-align:center;'>
<img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/snap-ST-mobilefirst-revprojns.jpg" alt="snap Mobile First revenue calculator" width="650" height="467" class="alignnone size-full wp-image-2154" />
</p>
<h1>Cons</h1>
<ol>
<li>Incomplete documentation. There&#8217;s little indication of the cost of the service, other than the revenue calculator widget, above, that says there&#8217;s a Telco share fee of 35%.</li>
<li>High fee.&nbsp;The revenue calculator widget shows that, based on current conversion rates, a merchant in certain niches will do better sales by accepting phone payments. However, given the 35% indicated Telco fee for First Mobile compared to the indicated 2% handling for credit cards, there could be money left on the table if a certain market gains access to credit cards or PayPal, and becomes more comfortable with CC payments.</li>
<li>Username limitations. Username for registration is too small: 4-8 characters, letters and digits only. (Suggestion: 12 characters max, including underscores.)</li>
<li>Signup is not instant. You have to wait for them to contact you. (So I was unable to test and comment on their API code.)</li>
<li>Untapped markets. India and China are not amongst the forty markets currently listed, despite the growing number of residents who own smartphones (Note: In a number of countries, Internet access is via smartphone.)
</li>
<li>No mobile app. An application on a mobile platform, such as the iPhone OS, would be handy for merchants to track real-time reports on the go.</li>
</ol>
<p><a href="http://www.mobilefirst.com/">Mobile First</a>, which was founded in 2003, is based in Silicon Valley, with over 100 employees in offices in the USA and Hong Kong.</p>
]]></content:encoded>
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		<item>
		<title>Offerpal Announces New Way To Gain In-Game Virtual Currency: Online Tasks</title>
		<link>http://www.socialtimes.com/2010/02/offerpal-announces-new-way-to-gain-in-game-virtual-currency-online-tasks/</link>
		<comments>http://www.socialtimes.com/2010/02/offerpal-announces-new-way-to-gain-in-game-virtual-currency-online-tasks/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 14:00:41 +0000</pubDate>
		<dc:creator>Neil Vidyarthi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Offerpal]]></category>
		<category><![CDATA[Virtual Goods]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2165</guid>
		<description><![CDATA[OfferPal &#8211; the social media advertising and monetization company that allows users to gain virtual currency by participating in offers, surveys and more &#8211; has announced a new method of monetization: Tasks.  Specifically, they are utilizing Amazon&#8217;s Mechanical Turk artificial intelligence system to source the tasks.  Amazon&#8217;s MT system enables people to do small tasks [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2171" src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/offerpal-icon.gif" alt="offerpal-icon" width="200" height="150" align="right" />OfferPal &#8211; the social media advertising and monetization company that allows users to gain virtual currency by participating in offers, surveys and more &#8211; has announced a new method of monetization: Tasks.  Specifically, they are utilizing Amazon&#8217;s Mechanical Turk artificial intelligence system to source the tasks.  Amazon&#8217;s MT system enables people to do small tasks that can&#8217;t be completed by computers themselves, and the broker of the transaction (here, Offerpal), receives a bit of compensation for the task.<br />
<span id="more-2165"></span><br />
<img align="left" class="alignleft size-medium wp-image-2175" src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/Offerpal-TASKS.1-300x202.png" alt="Offerpal TASKS.1" width="300" height="202" />Specifically, users that engage with Offerpal will now see an option to use Offerpal Tasks, which will present them the option of signing in with their Amazon login.  The method here, which is evidenced by the screenshots, is that users will gain real-money through their selection of Amazon&#8217;s &#8220;‘Human Intelligence Tasks&#8221;, and they will then be shown the option of converting that real money into virtual currency (as shown in the second screenshot).  Sample tasks include &#8220;include rating search results, categorizing web sites or articles, and answering questions&#8221;.</p>
<p>There have been moves like this before.  Specifically, Gambit <a href="http://blog.getgambit.com/engage-users-grow-revenues-say-hello-to-gambit-tasks/">announced this functionality last year</a>, and the functionality is very much the same.  Gambit emphasized that the tasks are activities that are &#8220;hard for software to master, but extremely easy for humans – especially social game-playing, Internet-savvy humans who are incentivized by the prospect of earning your virtual currency.&#8221;</p>
<p><img align="right" class="alignright size-medium wp-image-2176" src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/Offerpal-TASKS.2-300x223.png" alt="Offerpal TASKS.2" width="300" height="223" />Offerpal was one of the first players to monetize the social gaming scene, by providing offers to social game publishers who could then incent users to gain in-game currency by completing surveys and offers through Offerpal.  The practice was extremely successful on early games like Mob Wars and Texas Hold &#8216;Em Poker, and the competitors arose.  Zynga was a big user of Offerpal, while Playfish used TrialPay.  Zynga&#8217;s Mark Pincus reported that <a href="http://www.socialtimes.com/2010/01/zynga-brings-back-offers-and-begins-testing-new-engagement-ads/">33% of revenues came</a> from offers, and the market was rosy until Facebook added <a href="http://www.facebook.com/ad_guidelines.php">strict guidelines to the ad guidelines for these offers</a>.</p>
<p>Offerpal had to fight a lot of controversy late last year regarding the potential scams within the offer stratosphere, and after a public confrontation with Mike Arrington, Offerpal&#8217;s CEO Anu Shukla <a href="http://www.socialtimes.com/2010/01/zynga-brings-back-offers-and-begins-testing-new-engagement-ads/">was replaced with George Garrick</a>, with Shukla staying on to continue (as she is the majority stakeholder).  The company has been making a steady stream of interesting product announcements since, and seems to have steadied out.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.socialtimes.com/2010/02/offerpal-announces-new-way-to-gain-in-game-virtual-currency-online-tasks/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Hi-Media introduces Allopass Payments in the States: Can it Compete?</title>
		<link>http://www.socialtimes.com/2010/02/hi-media-introduces-allopass-payments-in-the-states-can-it-compete/</link>
		<comments>http://www.socialtimes.com/2010/02/hi-media-introduces-allopass-payments-in-the-states-can-it-compete/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 03:45:31 +0000</pubDate>
		<dc:creator>Neil Vidyarthi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Allopass]]></category>
		<category><![CDATA[Hi-Media]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Virtual Goods]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2187</guid>
		<description><![CDATA[Hi-Media Payments, a leader in Europe&#8217;s virtual currency and microtransaction world, recently opened up an office in San Francisco to start its American version of the Allopass payments system. The Allopass payments system is a large platform in Europe, servicing 250,000 merchants and seeing 7 million transactions a month, with 15 million Euros changing hands.  [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2191" src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/allopass.jpg" alt="allopass" width="200" height="130" align="right" />Hi-Media Payments, a leader in Europe&#8217;s virtual currency and microtransaction world, recently opened up an office in San Francisco to start its American version of the Allopass payments system. The Allopass payments system is a large platform in Europe, <a href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Ffr.wikipedia.org%2Fwiki%2FAllopass&amp;sl=fr&amp;tl=en">servicing</a> 250,000 merchants and seeing 7 million transactions a month, with 15 million Euros changing hands.  With their initial client list including mostly other offer and monetization providers like Peanut Labs and Sometrics, we can see that Allopass is positioning itself as a uniter of currencies, and attempting to be a large player in the virtual monetization game.<br />
<span id="more-2187"></span><br />
The San Francisco office is headed by Pooj Preena, a <a href="http://www.crunchbase.com/person/pooj-preena">former Skype Executive</a> who also had a brief tenure with OMGPOP.  He definitely has the experience in the world of online monetization and gaming, and should be able to help the Allopass system integrate smoothly with the many clients who have already signed on.  He recently told <a href="http://moconews.net/article/419-paris-based-hi-media-expands-micropayments-business-to-u.s/">MocoNews that </a>“We’ve been doing this for eight to nine years. We started with selling content, before social gaming took off—it’s only been in the last 18 to 24 months where there’s been a substantial shift into digital and to content again.”</p>
<p>The Hi-Media group of websites has over 50 million monthly unique visitors, and the fact that they&#8217;ve been driving payments for non-gaming related goods means that their focus was surely on optimizing the purchase-flow and ease-of-purchase.  Their integration of online checkouts; mobile, home phone or internet billing; premium SMS; credit and debit cards, prepaid cards and Allopass electronic wallet means that users really have flexibility in making their transactions.  Notable here is the lack of any type of offer-based service, which means that competitors like Offerpal and TrialPay may still have edges.  The nature of the virtual currency game can be tricky here, because those companies have the opportunity to work with Allopass or against it.  It all depends on their positioning and how much of the customer payment workflow they want to own.</p>
<p>Certainly, the number of players in the microtransaction platform world is increasing every day.  Companies like Boku and Zong <a href="http://news.cnet.com/8301-13577_3-10265243-36.html">offer similar services</a>: Zong allows players to pay with their mobile phones directly through the carriers and Boku does the same, but usually with aggregator middlemen.  Hi-Media, who also establish direct relationships with carriers, will have an advantage in that sense as well, but in my opinion the big differentiator will be in the customer offering.  If the services don&#8217;t really offer fast turnaround on purchase-flow, they won&#8217;t be able to keep up in a sea of competitors.  Also, throwing something like Facebook Currency into the mix, if social games start to leverage that type of currency, it becomes different to introduce any type of third party monetization without having it seem forced.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Google&#8217;s Social Push Accelerates Tomorrow With Gmail Social Stream</title>
		<link>http://www.socialtimes.com/2010/02/gmail-social-stream/</link>
		<comments>http://www.socialtimes.com/2010/02/gmail-social-stream/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 22:50:46 +0000</pubDate>
		<dc:creator>Nick O&#39;Neill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Friend Connect]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Open Social]]></category>
		<category><![CDATA[Social Web]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2181</guid>
		<description><![CDATA[While Google has been strategizing ways to fend off the Facebook threat for the past couple years, the company has been accelerating efforts in recent weeks.  The company began recruiting a number of social web advocates including Chris Messina, Will Norris, and most recently Joseph Smarr who previously worked for Plaxo to create a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/google-logo-200.gif" alt="Google Logo" title="Google Logo" width="200" height="150" align='right' />While Google has been strategizing ways to fend off the Facebook threat for the past couple years, the company has been accelerating efforts in recent weeks.  The company began recruiting a number of social web advocates including Chris Messina, Will Norris, and most recently Joseph Smarr who previously worked for Plaxo to create a new &#8220;<a href='http://news.cnet.com/8301-13577_3-10441307-36.html?tag=mncol;txt' target='_blank'>Social Web Team</a>&#8221; .  Tomorrow, it is expected that Google will take things one step further by launching a social stream within Gmail according to <a href='http://online.wsj.com/article/SB10001424052748703630404575053480962942848.html?mod=WSJ_Tech_LEADTop' target='_blank'>the Wall Street Journal</a>.<br />
<span id="more-2181"></span><br />
Google has made a number of attempts to &#8220;out open&#8221; Facebook including OpenSocial, Google Friend Connect, and a number of other initiatives.  All of those initiatives have not been met with incredible success, although some of the Google Friend Connect widgets are now on &#8220;<a href='http://www.socialtimes.com/2009/11/there-are-now-8-million-google-friend-connect-communities/' target='_blank'>millions</a>&#8221; of sites.  While Google had reportedly stated that Gmail would be a central component of the company&#8217;s war against Facebook, the timetable was much longer than we would have expected.</p>
<p>It has been almost two years since Facebook first <a href='http://www.socialtimes.com/2008/05/google-responds-to-facebooks-exit-from-friend-connect/'>withdrew their support of Google Friend Connect</a>, and now almost two years later, the company is preparing to unleash a new arsenal.  While the company&#8217;s new &#8220;Social Web Team&#8221; may be limited to a handful of open web advocates, it&#8217;s clear that Google wants to be a strong contender in the race to own the social web.  </p>
<p>Up until now Facebook and Twitter have been battling for domination, but with 400 million users, there is pretty much no competition to Facebook.  Google hopes to change that all starting with &#8220;a module&#8221; which will be added &#8220;to the Gmail screen that will display a stream of updates from individuals a user chooses to connect with&#8221;.  </p>
<p>Whether or not Google&#8217;s attempt will succeed, <a href='http://news.cnet.com/8301-1023_3-10446272-93.html?tag=mncol;title' target='_blank'>Joseph Smarr told Caroline McCarthy</a> that &#8220;Google&#8217;s decided that social is one of its big focuses for 2010&#8243;.  Is the company too late to the game or does Google have a shot?  With the amount of jockeying that the company has been doing in only the first month of year, we can only expect an all out war between Google and Facebook in 2010.  Who do you think will win?</p>
<p style='text-align:center;'>
<img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/google-social.gif" alt="Google Social Icon" title="Google Social Icon" width="506" height="327" /></p>
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		<title>EA To Release Madden NFL Game For Facebook</title>
		<link>http://www.socialtimes.com/2010/02/ea-madden-facebook/</link>
		<comments>http://www.socialtimes.com/2010/02/ea-madden-facebook/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:13:44 +0000</pubDate>
		<dc:creator>Neil Vidyarthi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[Social Games]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2159</guid>
		<description><![CDATA[Coinciding with recent announcements by Playfish that they were going to bring an EA brand to Facebook, Peter Moore just announced that &#8220;Madden NFL&#8221; will be released for Facebook.  The details are sparse, but Moore stated on Bloomberg Television that &#8220;we have to make Madden&#8217; more accessible,&#8221; and &#8220;you&#8217;ll see us on Facebook going forward.&#8221;

The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/madden-nfl-icon.gif" alt="Madden NFL Icon" title="Madden NFL Icon" width="200" height="145" align='right' />Coinciding with recent announcements by Playfish that they were going to <a href="http://www.socialtimes.com/2010/02/playfish-ea-social-game/">bring an EA brand to Facebook</a>, Peter Moore just announced that &#8220;Madden NFL&#8221; will be released for Facebook.  The details are sparse, but Moore <a href="http://www.bloomberg.com/apps/news?pid=20601204&amp;sid=aVlyOBqLsfSw" target="_blank">stated on Bloomberg Television</a> that &#8220;we have to make Madden&#8217; more accessible,&#8221; and &#8220;you&#8217;ll see us on Facebook going forward.&#8221;<br />
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The only further details we&#8217;ve seen are that the game will be a &#8220;simpler experience&#8221; of the console version of Madden NFL, which has sold nearly 63 million units worldwide.  This point certainly raises a few questions about the product.</p>
<p>First off, who is developing/designing the game?  It was not announced whether Playfish would be working on this or not, and if we look at EA&#8217;s past track records with Sports-based Facebook Applications, we don&#8217;t see much gameplay and the applications, like EA Sports Football World are instead just <a href="http://www.facebook.com/apps/application.php?id=19769061038&amp;ref=search&amp;sid=507334811.1676074195..1">aggregators of game data</a>.  In fact, the announcement is very limited in its description and in fact does not refer to the property as a game specifically, although that seemed to be what Moore was hinting at.</p>
<p>Another possibility is that this will be a cut above existing Facebook applications.  With the powerful new three-dimensional games web-games powered by the &#8220;Unity&#8221; framework, EA was able to create a full-experience <a href="http://www.allfacebook.com/2010/02/tiger-woods-connect/">Tiger Woods Woods game with Facebook Connect</a>.  It would be quite a feat if EA introduced a full 3D game to Facebook, with the Madden brand.</p>
<p>In any case, more news is sure to pour out for Madden NFL and EA Sports in general.  Peter Moore is definitely excited about the potential for Social Games and has gone on record many times about it.  Stay tuned for more!</p>
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		<title>WeeWorld Launches WeeMees Avatar Creator App</title>
		<link>http://www.socialtimes.com/2010/02/weeworld-weemees/</link>
		<comments>http://www.socialtimes.com/2010/02/weeworld-weemees/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 20:59:20 +0000</pubDate>
		<dc:creator>Lauren Dugan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[WeeWorld]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2123</guid>
		<description><![CDATA[A new application for the iPhone and iPod touch from WeeWorld will allow customizable avatar creation and integration for fans of the popular teen-based virtual world.  The application, called WeeMee Avatar Creator, can be downloaded onto the user’s iPhone or iPod touch and the distinctive cartoon WeeMees can then be created, edited, and shared.

Specifically, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/weeworld-logo.gif" alt="WeeWorld Icon" title="WeeWorld Icon" width="200" height="217" align='right' />A new application for the iPhone and iPod touch from WeeWorld will allow customizable avatar creation and integration for fans of the popular teen-based virtual world.  The application, called WeeMee Avatar Creator, can be downloaded onto the user’s iPhone or iPod touch and the distinctive cartoon WeeMees can then be created, edited, and shared.<br />
<span id="more-2123"></span><br />
Specifically, this application allows users to edit and assign unique WeeMees to their friends and family as visual caller IDs on the iPhone, and select their favorites to use as wallpaper or screensavers.  The newly created WeeMees can be saved and edited using the built-in WeeMee editor, and the saved WeeMees can be shared through email or Facebook.</p>
<p>WeeMee Avatar Creator was developed by WeeWorld and Smallmedium, a Toronto-based application publisher.  Both firms are eager to bring this aspect of WeeWorld to users of the iPhone and iPod touch.</p>
<p>This application will be great for fans of the virtual world WeeWorld, as they will have another avenue to design and edit the WeeMee that best represents them online.  Part of the allure of WeeWorlds is precisely this ability to create a virtual representation of yourself.  Your penchant for playing soccer or your love of music can shown off by your WeeMee, as accessories like soccer balls, jerseys, guitars, and headphones can all be added to the avatar.</p>
<p>WeeWorlds hopes that by adding an iPhone and iPod touch application to their repertoire, they will expand their community to include Apple mobile users.  Although the WeeMee Avatar Creator does not directly give access to the full virtual WeeWorld, it will give users who may not be familiar with that space a taste of the fun, colorful, customizable avatars that they can create if they sign up.</p>
<p>Users can access WeeMee Avatar Creator via the Apple App Store on their iPhone or iPod touch, or from <a href='http://itunes.com/apps/WeeMeeAvatarCreator'>iTunes </a>.</p>
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		<title>Golden Tee Golf Arcade Integrates Facebook Connect and YouTube Uploads</title>
		<link>http://www.socialtimes.com/2010/02/golden-tee-golf-arcade-integrates-facebook-connect-and-youtube-uploads/</link>
		<comments>http://www.socialtimes.com/2010/02/golden-tee-golf-arcade-integrates-facebook-connect-and-youtube-uploads/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 18:03:51 +0000</pubDate>
		<dc:creator>Neil Vidyarthi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Facebook Connect]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Golden Tee]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2122</guid>
		<description><![CDATA[If you&#8217;ve ever spent a night at a local pub, you&#8217;ve probably heard of Golden Tee Golf, the arcade cabinet first released in 1989 and one of the first golf arcade games in existence.  Following up on their 2000 launch of Golden Tee Fore, where players could participate in tournaments from around the United States, developer [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/sparkball.JPG" alt="sparkball" width="200" height="202" align="right" />If you&#8217;ve ever spent a night at a local pub, you&#8217;ve probably heard of Golden Tee Golf, the arcade cabinet first released in 1989 and one of the first golf arcade games in existence.  Following up on their 2000 launch of Golden Tee Fore, where players could participate in tournaments from around the United States, developer Incredible Technologies released Golden Tee Live, which took the tournaments to a whole new level, with coordinated leaderboards and available prizes.  Recently, the games have introduced two social elements, Facebook Connect and Youtube Uploads.<br />
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Looking at &#8220;GT Connect&#8221;, we can see that users can now sign in to their Facebook account and have every game and score updated live on their Facebook.  I have not seen an integration like this before, where an arcade cabinet is connecting back to Facebook to <a href="http://www.goldentee.com/gt/GT/TheGame/LivePlay/">provide status updates </a>on the player&#8217;s latest game play.  It&#8217;s a very interesting concept, and combined with mobile devices creates an interesting Arcade atmosphere. </p>
<p>Arcades, which are <a href="http://www.gamingtarget.com/article.php?artid=8315">on a steep decline</a>, foster a good sense of competition, and leveraging Facebook Connect can take this to another level.  Imagine a public Facebook application where a Golden Tee gamers scores are always uploaded.  This would allow the Facebook application to become the grounds for tournaments and more, and all the players will be connected by their Facebook accounts and real personalities (rather than arcade&#8217;s tradition 3 letter representation of your name).  This is an interesting example of Facebook promoting social behavior outside of its network.</p>
<p>The other feature introduced by the new Golden Tee is Youtube video uploads, aptly named&#8221;Golden Tee Live Great Shot Replays&#8221;.  The feature works a little differently than expected, with the player being given a cue to enter their email address after a shot, at which point an email is sent out that allows the player to login from their phone or browser and then upload the shot.  This keeps the login process away from the game, which would be extremely annoying to those waiting in line.  It seems well implemented, but searching Youtube for the title <a href="&quot;golden tee great shot replays&quot;">only returns 5,560 results</a>, so it isn&#8217;t a huge success at this point.  However, the players that do engage with this are sure to continue playing, and can be considered more engaged with the game due to the feature. </p>
<p>If you&#8217;re a huge fan of Golden Tee, I recommend you check out Ira Dean&#8217;s passionate musical tribute to Golden Tee&#8217;s 21st birthday: <a href="http://www.goldentee.com/gt/GT/TheGame/GT2010/">Check out &#8220;It&#8217;s Golden Tee&#8221; here</a>.</p>
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		<title>Breaking: Zynga Launches FarmVille on Microsoft Live Messenger and MSN Games</title>
		<link>http://www.socialtimes.com/2010/02/breaking-zynga-launches-on-msn-live-messenger-and-msn-games/</link>
		<comments>http://www.socialtimes.com/2010/02/breaking-zynga-launches-on-msn-live-messenger-and-msn-games/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:19:18 +0000</pubDate>
		<dc:creator>Neil Vidyarthi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2091</guid>
		<description><![CDATA[Zynga &#8211; the leading developer of Facebook Applications and the company with 230 million Monthly Active Users  - announced a partnership with MSN Games that allows users to play Farmville on the site using Facebook Connect.  Farmville, Zynga&#8217;s largest game with 75 million Montly Active Users, will be playable through the MSN Games area of [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.allfacebook.com/images/zynga-logo.gif' align='right' alt='-Zynga Logo-' />Zynga &#8211; the leading developer of Facebook Applications and the company with 230 million Monthly Active Users  - announced a partnership with MSN Games that allows users to play Farmville on the site using Facebook Connect.  Farmville, Zynga&#8217;s largest game with 75 million Montly Active Users, will be playable through the MSN Games area of the MSN network, and its use of Facebook Connect means that gamers will be able to interact with all 75 million other players no matter which site they log into.  This is the first time that Farmville will be available anywhere other than Facebook and the FarmVille site itself.<br />
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Zynga also announced that additional Zynga games will be made available on MSN Games and Windows Live Messenger.  Mike Verdu, a former EA GM, explained the release.</p>
<blockquote><p>“Social gaming has gone mainstream,” said Mike Verdu, senior vice president of games at Zynga. “People love to connect with their friends through our games, which are broadly accessible and have universal themes.  Bringing FarmVille to a major site like MSN Games is a great way to expand the reach of social games and is a logical next step in how we deliver them to consumers.”</p></blockquote>
<p>The implications of this on Social Gaming are huge.  If gamers are able to play Facebook games seamlessly from MSN Games, this could be the start of Facebook Applications spreading to other popular game destinations like Yahoo and more.  Other game developers could also jump on board, like Playfish and Crowdstar, and the Facebook games that were once just a small diversion will begin to eat into the casual gaming market, which is massive as well.</p>
<p>Microsoft has been making moves to work with Facebook for a while, recently partnering with Facebook to enable Bing-search from within Facebook, and now this.  This was expected after <a href="http://www.msnbc.msn.com/id/21458486/">they invested $240 million into Facebook in 2007</a>.  Rumors about about the future partnerships and potentials between the two companies, and this type of integration follows suite.   Microsoft&#8217;s Mike Ybarra, general manager for Windows Gaming stated &#8220;As hundreds of millions of customers continue to enjoy social gaming, we’re excited to partner with Zynga to add <a href="http://zone.msn.com/en/farmville/farmville.aspx" target="_blank">FarmVille</a> to our broad portfolio of games on MSN Games&#8221;.</p>
<p>A question that remains unanswered here is what type of Live Messenger integration are we going to see?  Does this mean that Messenger users will be able to play the game from within their Messenger chat windows?  If so, this could lead to a more integrated experience for MSN Messenger users who access Facebook.  It&#8217;s feasible that perhaps Microsoft intends to centralize Live IDs with Facebook IDs, which would be a very far-reaching identification, and could help them in their web battle against Google and Apple.</p>
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		<title>Kwedit Brings Loans To Virtual Goods Market</title>
		<link>http://www.socialtimes.com/2010/02/kwedit-brings-loans-to-virtual-goods-market/</link>
		<comments>http://www.socialtimes.com/2010/02/kwedit-brings-loans-to-virtual-goods-market/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:07:00 +0000</pubDate>
		<dc:creator>Bilal Hameed</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kwedit]]></category>
		<category><![CDATA[Virtual Goods]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.socialtimes.com/?p=2087</guid>
		<description><![CDATA[Kwedit, a Mountain View – California based startup, wants to simplify the purchase of virtual goods for teens. The company plans to allow teens to buy virtual goods on Facebook games such as “FarmVille” and “Café World”, if they commit to pay later at 7-Eleven stores or send in money via mail.

Kwedit’s premise is that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2010/02/kwedit-logo.gif" alt="Kwedit Logo" title="Kwedit Logo" width="200" height="200" align='right' /><a href="http://kwedit.com/index.php">Kwedit</a>, a Mountain View – California based startup, wants to simplify the purchase of virtual goods for teens. The company plans to allow teens to buy virtual goods on Facebook games such as “FarmVille” and “Café World”, if they commit to pay later at 7-Eleven stores or send in money via mail.<br />
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Kwedit’s premise is that Facebook games are mostly played by teens, who dont have access to credit cards or paypal accounts. Since Facebook games only support credit cards and paypals, this effectively shuts out these teens from purchasing virtual goods.</p>
<p>Zynga, which has more than 200 million users and racked in revenues of around 200 million in 2009, has disclosed that only 1% of its user base currently buys virtual goods. Imagine the impact on Zynga’s revenues if that percentage could be moved up to 10% or more. This is exactly what Kwedit wants to accomplish. Kwedit believes that Facebook Gamers want to purchase virtual goods, but they simply cant do it at the moment.</p>
<p><a href="http://www.businessweek.com/news/2010-02-03/facebook-games-may-lead-payment-startups-to-3-6-billion-market.html">According to Danny Shader</a>, Kwedit’s chief executive officer, who previously sold Good Technology Inc. to Motorola Inc. and Accept.com to Amazon.com Inc:</p>
<blockquote><p>
There is a group of players out there who would pay if they could pay. We can drive a ton of revenue to the Zyngas of the world.
</p></blockquote>
<p>Kwedit plans to provide revolving credit to teens, so they could access virtual goods worth a certain amount before they are forced to pay. If they don&#8217;t pay up at their nearest 7-Eleven, they wont be able to buy again. Since Kwedit would be partnering with the likes of Zynga’s, no money would be lost since every thing is virtual. Such is the age in which we live – Goods are virtual, yet profits are real.</p>
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