Archive for the ‘Mobile’ Category

Zong Plus 10 Million, Spurring Virtual Goods

Mobile payments platform Zong has processed transactions for 10 million unique users in 2009 alone. That’s quite a milestone for less than a year of operations, and it really speaks to the widespread growth of mobile payments for virtual goods and other commerce exchanges.

Available in 19 countries across 100 carriers, Zong is also announcing new carrier partners in Eastern Europe, Russia, Southeast Asia and South America. That gives Zong a significant amount of growth potential as it looks to dominate the market for mobile payments.
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Apple Needs This: Mplayit iPhone Arcade

Mplayit, formerly known as Mpowerplayer, is really making its rounds. The virtual video game arcade that lets you “try before you buy” has moved from its website to Facebook, then MySpace, and now the iPhone. The iPhone Arcade is actually an application on Facebook, but it enables you to preview games as well as iPhone applications before you purchase them.

If you recall, Mplayit’s previous application on Facebook allowed you to essentially preview mobile games before you spend the money to download them onto your phone. With the new iPhone arcade, Mplayit is looking to provide an iPhone-specific resource for users of the device, while also expanding beyond the game sector. The iPhone arcade includes both mobile games and mobile applications, which are all-encompassing when it comes to the iPhone. Have you noticed?
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Playdom Takes Mobsters from MySpace to iPhone

Social game developer Playdom has marked its entry into iPhone applications with the release of Mobsters: Big Apple. It links your mobile game to your online game, which is currently on MySpace. Already a social game, Mobsters was rather popular on the MySpace network, making the new iPhone game an extension of the online game version.

That means there’s a more seamless continuation of game play for users, whether they’re online or on their iPhone. It’s a smart move, as it carries over the social and gaming aspects of Mobsters, maintaining the sociability of the game itself.
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DubMeNow Updates Virtual Business Cards for iPhone, BlackBerry

We love our smart phones and we love the apps that are available to make our lives easier. DubMeNow has released its DUB version 2.0, which features a slew of updates made for BlackBerry and the new iPhone 3GS. DubMeNow, a virtual business card application, aims to help you network better, and the current updates reflect the company’s aim to do so.

The biggest aspect of DubMeNow’s current updates is the added support for LinkedIn. You can now send LinkedIn invites along with your mobile business card through DUB, enabling you to immediately connect through someone’s phone address book as well as the professional networking site.
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Offerpal Teams with Tapjoy for iPhone App Monetization

What could make iPhone app development and monetization a more seamless operation? Combining the two to create a one-stop-chop-shop. Offerpal Media has partnered with Tapjoy to present such an offering. As part of Tapjoy’s Software Developer Kit for iPhone apps, developers can choose to optimize monetization options through Offerpal Media. It’s a package deal that covers some of the most important bases for iPhone app developers.

For Tapjoy, the inclusion of Offerpal’s monetization platform means that the company can offer a range of new features for its own clients. This holds especially true as Tapjoy already benefited from creating package deals that encompass advertising and monetization options through companies such as Google. As a core focus for Tapjoy’s SDK is to enable developers to profit from their iPhone apps, broadening options towards this end is in the best interest of Tapjoy.
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Motorola Karma is Socially Aware. Groovy.

AT&T’s 3G network is being used for yet another socially savvy mobile device; the upcoming Moterolla Karma QA1 is curvy, compact and socially aware. The phone will have quick access to Facebook, MySpace, Twitter, JuiceCaster and more. From Motorola’s perspective, the idea of a mobile device is to support communication, no matter how it occurs.

That’s a good point of view to have, considering the dominance of Apple’s iPhone, and the multimedia support mobile devices need for creating, sharing and consuming content. With what appears to be a main tab for social networking, a menu of socially integrated applications are ready and able to connect you with your web world.
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Super Rewards Monetizing Twitter-Exclusive Mafia Game

Super Rewards started as a project for monetizing Facebook applications, and the company is expanding outwards to now include Twitter. The virtual goods and currency platform that works for online games and social networks has created a way to generate revenue for games that have been designed to work exclusively with Twitter, including 140 Mafia.

So how does it work? Users earn points redeemable within the game by recruiting new users via Twitter. It’s yet another exchange-based system that has proven successful, to certain degrees, on Facebook. In exchange for a user participating in certain offers and actions, they earn points and other benefits to be used in the game or social network. As Twitter continues to prove useful as a distribution platform, taking advantage of its cross-device access and usability, there are other “platforms” that are cropping up in order to build on that spreading reach.
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SGN’s F.A.S.T Simulator Uses Upcoming iPhone Bluetooth Technology

SGN has announced an update to its F.A.S.T. (Fleet Air Superiority Training) iPhone game. Bluetooth integration. The iPhone application was initially announced earlier this year, and was still unnamed at the time.

It’s all about jet-fighting and flying aircrafts, complete with a variety of armed aircraft that are loaded with missiles and guns. There are radar-guided and heat-seeking missiles, and let’s not forget about the accellorameter, which has become a focal point for many iPhone games but have become signature for those created by SGN.
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SmartyPig Makes Mobile Banking Social

Social banking service SmartyPig is going mobile today, with compatibility for the iPhone, Blackberry and a number of other cellular devices. From the mobile site, SmartyPig users will be able to access their account information while on the go. They can also view the current status of their savings goals and their friends’ goals. Other functions for the new mobile offering include the ability to track the history of a transaction, and make any additional transfers directly from the cell phone.

Along with iPhone optimization, SmartyPig has taken several other handsets into account when creating the new mobile site. The upcoming Palm Pre, HTC, Blackberry and Android are all supported by SmartyPig.
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MySpace Adds Microsoft Support for Windows Mobile and Silverlight

Lots of Microsoft support coming from MySpace today. Announced at the CTIA Wireless 2009 conference as well as the Web 2.0 Expo that will be going on in Las Vegas and San Fransisco respectively, Microsoft Windows Mobile as well as Microsoft Silverlight are both supported by MySpace. The added support extends MySpace’s mobile accessibility as well as the potential for more MySpace OpenSocial applications from developers and third parties.

MySpace has actually partnered with Microsoft to set up the new offerings. While the Windows Mobile 6.1 support won’t be available until later on this summer, the application will be better optimized for a friendlier user interface with improved options for direct delivery of MySpace-related content. Several of MySpace’s main social features are to be tied in with the Windows operating system itself, for better accessibility and media-sharing options for users on the go.
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Upcoming Events

Freemium Summit

March 26, 2010 | San Francisco, CA

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Mediabistro's first Freemium Summit focuses on exploring what it takes to succeed under the freemium business model.

Think Mobile

April 7-8, 2010 | New York, NY

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Mobilize your business with mobile marketing, apps, video, and content.

Social Gaming Summit

May 6-7, 2010 | San Francisco, CA
December 1-2, 2010 | New York, NY

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Explore the intersection of games and the social web.

Social Developer Summit

June 29, 2010 | San Francisco, CA

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A meeting of the technically social.