The Economics Of Facebook Games

Supply and Demand ChartLast week at SXSW, John Pleasants, CEO of Playdom, spoke about “The Future Of Social Gaming”, but the greatest takeaway was the current economics of Facebook Games. If you are looking to get into the business or are already a player in the space, there were a number of important facts disclosed by Pleasants. What’s clear is that the business is a smaller version of the movie industry with the difference being that games can be improved as users interact with them.

The Cost Of Facebook Games

One of the most interesting statistics disclosed by John Pleasants was the cost of developing games. According to Pleasants, the average game costs between $100,000 and $300,000 to produce. When asked about the total cost of marketing the game, he stated that it wasn’t included and that the marketing budget is often upwards of 50 percent of the cost of developing the game. For games that become hits, marketing budgets can skyrocket into the millions as the game grows over months.

So with such a large marketing budget, how much does it cost to drive users? Right now large gaming companies continue to measure everything on a cost per install basis. The average cost per install is around 50 cents, however Pleasants suggested that when they are really pushing hard, the company could pay upwards of $2 to $3 per install.

Generating Revenue

While numerous gaming companies are generating revenue through advertising sources, Playdom has opted to generate most revenue through micro-transactions, primarily consisting of virtual goods sales. Right now these micro-transactions account for 90 percent of Playdom’s revenue. Approximately 2 percent of the company’s user base pays for virtual goods. So how much do the paying users spend?

According to Pleasants, if the average paying user for a game is paying $20 a month for 3 to 6 months, it’s considered a successful game. With these numbers, you can quickly do the math on how much revenue is being generated. Let’s use Farmville as an example. The application currently averages around 30 million daily active users. That means 600,000 are paying each day. If each of those paying users are generating $20 a month, that application alone is generating $12 million each month, or almost $150 million a year.

MySpace Is Becoming Less Relevant

Playdom started out with all of their applications being based on MySpace. When we interviewed Playdom last March, the company was just beginning their expansion to Facebook. Now the company has 75 percent of their traffic coming from Facebook and MySpace continues to be on the decline. However John Pleasants suggested that a healthy MySpace platform would be beneficial to all application developers.

Now with 350 employees, Playdom is still a third of the size of Zynga and they are an even smaller fraction when it comes to monthly active users. However with over 30 million monthly active users, the company has a large enough foot print to produce statistics that are found across the industry (e.g. 2 percent of a social game’s user base pays).

Harder To Break In

One other thing John Pleasants highlighted during his talk was that it’s becoming increasingly difficult to break into the social gaming space as the market is becoming increasingly saturated and competitive. With multiple games launching on Facebook each day, it’s difficult to stand out from the pack and the only way to really drive installs is through buying Facebook ads.

The shift toward Facebook advertising becoming a critical component of the social gaming business model also forces one to ask how sustainable this business is for Facebook. It has been reported that Zynga is the largest advertiser on Facebook, making Facebook’s business model similar to that of the early “dot com” startups which imploded in 2001.

Social Games Are Booming

Following the Game Developers Conference in San Francisco, it’s clear that just about every gaming industry professional is focused on social games, most of which reside on Facebook. As Facebook continues to grow as a gaming platform, the market will become more competitive, and the cost of production will most likely increase as well.

As John Pleasants highlighted, we are in the first inning of social games, and while the players may have already been selected for the most part, there is a long evolution ahead.

Supply and Demand Chart from George Washington University.

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  • I like very much the writings and pictures and explanations in your adress so I look forward

    to see your next writings. I congratulate you
  • I observed that most of the people using Facebook likes to play games. Actually I first encountered facebook because of the games then I now use it on my business.
  • Facebook games are in demand. People enjoyed playing games in facebook.
  • great post thanks for the insight
  • Which is your source for this claim? I've been following (not too close) the Social Gaming industry and this numbers seem fine, the latest notices on Playdom and Zynga growth, support this. And yes they are earning and spending a lot of money.
  • I still dont see what all the buzz is about with Facebook games.
  • mtcoder
    The numbers are very accurate if not under market average. More and more games both social and online are turning to item shops / malls for revenue. I find paying for virtual sheep a bit to far fetched, but can list off about 20 people who in the past year have spent close to 60 bucks each and that is what they are willing to admit. I also play lots of massive multiplayer games, which have went away from subscription to item mall style businesses. The model is old as dirt. Offer a pretty carrot to people, make them special, and let them do it by spending small amounts over time. Poof large cash flow, no real work. Heck there is one game where you live in an apartment complex, you can play for free but have to "work in the game" to make money, or just buy your virtual furniture. Someone ended up with felony charges for hacking the guys account and stealing his virtual furniture.
    The problem is as stated its hard to get known without spending large amounts of cash, and the market is growing tight. As more and more big development houses work to reskin the same game, a few hundred times over, there is less room for new people to make a good show. Unless they make a really good / strong game.
  • I would not argue with those stats. Would be risky for Pleasants to lie. Plus, I know quiet a few paying members of Farmville.
    Can't understand why, but they are hooked on it.
  • I would not argue with those stats. Would be risky for Pleasants to lie. Plus, I know quiet a few paying members of Farmville.
    Can't understand why, but they are hooked on it.
  • Nice post.

  • Dave
    What this fails to mention is the revenue generated from selling your personal information. All Facebook apps collect statistics on their users, (age, location, dob, interests, etc...) this data is then sold to tons of companies.
  • Are you suggesting facebook has become "big brother"?
  • tkeating_portalarium_com
    Uh, no. Facebook has very strict policies on using players' personal information. You (as an app developer) are not even allowed to store ANYTHING on a customer that you get directly from Facebook EXCEPT the Facebook ID.

    It DOES fail to mention revenue from offer companies such as Offerpal, Super Rewards and Trial Pay. But maybe that's included in the $20 x 2% of MAU figure.
  • bonitacio
    I think it is part of the overall revenue value, since a part of it is direct payments and the rest based on ad-offers. Anyway, it would have been interesting to understand the split, since I have seen numbers quoted which state that at least 75% was coming from Ad-offers. Don't know after the whole ScamVille scandal... but I believe that you can see the importance of it by the anouncement by Zynga that Ad-offers were making a come back on their games in January, after having abandoned due to the scandal just in November....
  • Not quite, Time. You can store a number of things from Facebook users that authorize an app or use Facebook Connect: http://wiki.developers.facebook.com/index.php/Storable_Data

    However, developers are required to delete all of that data except for the Facebook UID if the user un-authorizes/disconnects.
  • great article. Certainly Zynga seem to have developed their business model totally off the back of facebook - will be interesting to see how other games developers approach it to take some share..
  • Master Shake
    There is no freakin' way 2% of users of Farmville are paying $20 per month on average. No freakin' way. The revenue numbers are WAAAAAY lower than that, I guarantee.
  • Dario
    Which is your source for this claim? I've been following (not too close) the Social Gaming industry and this numbers seem fine, the latest notices on Playdom and Zynga growth, support this. And yes they are earning and spending a lot of money.
  • stargazer
    I totally agree, I've been playing for free for the last 9 months.
  • Paul Gerard Mazzola
    Hi my name is Paul Gerard Mazzola and my facebook game's will not play I think I have been deleted form facebook with out me knoing I did not a thing to get you all up sat with me.
    It's been a week now and I feel it's time to not be ponashed any more with facebook is there some way that I can come back to facebook and do the right thing's some time's it's very up setting when I don't know what it going on with me or my computer I'm just saying that I'm very sorry and hopw to be playing cafe world very soon.
    My E-mail is at Paulgmazzola68@msn.com and thank you.
  • jimnorcal
    What the hell is this? IS there any part of the web that isn't safe from these asian phishers?
  • alexanderrink
    Don't you mean that IS safe... ;>
  • jimnorcal
    Oh yea .. quite right.
    I admit though that I get a kick out of their engrish from time to time.
  • Paul Gerard Mazzola
    Hi my name is Paul Gerard Mazzola and my facebook game's will not play I think I have been deleted form facebook with out me knoing I did not a thing to get you all up sat with me.
    It's been a week now and I feel it's time to not be ponashed any more with facebook is there some way that I can come back to facebook and do the right thing's some time's it's very up setting when I don't know what it going on with me or my computer I'm just saying that I'm very sorry and hopw to be playing cafe world very soon.
    My E-mail is at Paulgmazzola68@msn.com and thank you.
  • Paul Gerard Mazzola
    Hi my name is Paul Gerard Mazzola and my facebook game's will not play I think I have been deleted form facebook with out me knoing I did not a thing to get you all up sat with me.
    It's been a week now and I feel it's time to not be ponashed any more with facebook is there some way that I can come back to facebook and do the right thing's some time's it's very up setting when I don't know what it going on with me or my computer I'm just saying that I'm very sorry and hopw to be playing cafe world very soon.
    My E-mail is at Paulgmazzola68@msn.com and thank you.
  • tampamovers
    This is funn.y
  • revsnappuser1
    for app developers looking to provide your users with currency for buying "real stuff" (e-commerce/shopping) reach out to Revsnapp, part of TallacMedia. scott.pannier@tallacmedia.com
  • hussein_fazal
    Nick - great post. The section on 'Harder to Break in' is of particular interest. Wanted to point your readers to a blog post from last month, detailing 'How do I grow my facebook application?' Hope they find it useful. thanks!

    http://www.socialadblog.com/2010/02/how-do-i-grow-my-facebook-application.html
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