The 7 Elements Of Social Game Success

Flash Gaming Summit 2010 LogoAccording to four panelists at the FGS 2010 Flash Gaming Summit in San Francisco, if you’re designing and developing a social game, there are a few critical elements to be considered if you want it to be a success. The panel, entitled “4 Keys to Successful Social Games that All Game Developers Should  Know,” was moderated by Sana Choudary of Traffichoney.

The panelists were:

  1. Dan Fiden, Playfish.
  2. David Stewart, Playdom.
  3. Gavin Barrett, Crowdstar.
  4. Mark Skaggs, Zynga.

The following list is an aggregation of what all four panelists gave as their four elements, in keeping with the title of the panel, . While there was some overlap in what each panelist said, they each had some fairly unique viewpoints.

  1. Appealing, fun. Games have to be fun and appealing both for new, casual users as well as regular users. If they’re not fun, they’re not going to monetize. ‘Appealing’ doesn’t necessarily mean having great artwork.
  2. Addictive. It’s one thing to bring new users in, another to retain them. Games have to be addictive to make users come back again and again.
  3. Engaging, emergent complexity. Games do not necessarily have to be complex to attract users, but complexity has to be there – be it in additional levels or challenges – to keep them engaged and happy.
  4. Mass marketabilty. A game has to appeal to enough people, else it cannot be a success.
  5. Monetizable. If you can’t make money long-term, a game is not going to be a success for you. Study metrics such as DAU, WAU and MAU (Daily, Weekly and Monthly Active Users), engagement duration per session and whatever else helps you analyze the monetization potential. Study other games for benchmarks on playabilty and quality.
  6. Rewarding. Social games should be rewarding emotionally and socially.
  7. Social. Games need to be “social,” which seems obvious but is a very important element. David Stewart said that the secret sauce is when you mix in Facebook or other social networks. Mark Skaggs added that games have to allow users to create new, or nurture existing, relationships.

Are you a social game developer? Have any tips for for a successful social game? Feel free to share in the comments.

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  • ghd
    oh, thank u for ur sharing, hope have a nice day!
  • thank u so much for ur article, i like it very much. and learn so much from that, thank u , really.
  • Thank you nice post
  • thanks of giving us this useful piece of imformation as im struggling through the ideas of what the flash game im designing can include.And the post has given me a new perspective on interaction and creativity.
  • This is a very informative article. The gaming industry constantly has to make improvements and release new products that will appeal to the changing needs and demands of its target audience. Just like one of the elements that was given , games first and foremost should be appealing and fun in order for for gamers to enjoy it.
  • Alaysha
    You described the elements for social gaming very nicely .Its very useful for the people like me who are intrested in gaming.
  • aanyajoly
    You have posted a very nice information about the interest of new generation.Thanks for your idea....
  • Hi, glad you liked the panel. Correction my last name is spelt Choudary. Also for those who liked the panel feel free to visit my blog www.traffichoney.com or follow me on Twitter @traffichoney
  • These are a bit obvious no? I feel like most marketers could come up with most of the items on this list. I think this is more indicative that the panelists are obviously clever game developers but also competitors so I wouldn't want to share my secrets either!
  • mba_lady
    Well, thanks for sharing this info. Social games are becoming more and more popular and it's quite hard to find any information considering must-have elements for such kind of games.
  • pulacroatia
    very good description of what are people looking for
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