Electronic Arts Earnings and New Horizons in Social/Mobile Gaming

Electronic Arts LogoElectronic Arts is looking forward and betting on mobile and social gaming, and the timing couldn’t be better: the company posted its 11th consecutive loss, down $82 million for the quarter ending December 31st.  Getting deep into the financials, the packaged goods games market has continued its decline quarter after quarter, and EA is predicting it will fall a further 3% in the coming year.  These packaged goods are 80% of EA’s bottom line, and the change is hurting EA’s core business.  At the same time,  EA has been increasingly focused on mobile and web games, and with the purchase of Playfish, entered the realm of Social Gaming in a big way.

To put social games in a little financial perspective here, we can see that EA Mobile’s revenues for the quarter were $38 million for the quarter, up 9% from a year earlier, and although no private numbers were shown for Playfish, estimates put them around $75 million to $100 million a year. These are part of a total digital revenue of $575 million for EA, which pales in comparison with the near $3 billion from game-on-disc games.  However, John Riccitello, EA’s CEO since 2007, whose experience comes from working with the music industry’s transition from physical to digital media, has made clear his plans to transition EA to capitalize on the rise of digital distribution and gaming.  His COO, John Schappert, himself a veteran of XBox Live announced : “In fiscal 2011 [April 2010 – March 2011], every one of EA’s releases will have an online component, both downloadable content and online play, and don’t forget that we have a full roster of titles coming from our online subscription site, pogo.com, from our mobile and iPhone group, and of course, our social gaming team, Playfish.”

EA has announced major moves in Social Gaming recently.  Tiger Woods Online plans to use Facebook Connect, Playfish announced they will bring a popular EA IP to Facebook and the Madden brand will eventually be released on Facebook in some game form.  Certainly, the company anticipates bringing its world class brands to the web in a big way, and are poised to do so.  The problem is that the world of social, casual and mobile games is a fast-changing one, and it will really come down to the quality of the games to determine whether they achieve their audience and monetary potentials for the company.

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  • Jessica
  • Really, apparently their stalwart policy of showing gamers the middle finger instead of listening to what they have to say may yet prove to be mentally retarded after all.
    Excellently written article, if all bloggers offered the same content as you, the internet would be a much better place. Please keep it up! Cheers.
  • I can see this being a huge money maker for EA. They're losing money because each year they come out with a new Madden that really isn't new. It's the same game as the previous year with maybe a couple of additions. No one wants to pay $60 for a new game that hasn't really changed.
  • albrecht_the_crooked
    perhaps EA games ought to fire their marketing and pr braniacs and pay some brighter minds to get interesting games out into the market.
    also apparently their stalwart policy of showing gamers the middle finger instead of listening to what they have to say may yet prove to be mentally retarded after all.
    because, NO we do NOT have to buy your games EA and NO it's not your way or the highway either...
  • As far as I am concerned I would like to advise the EA to jump into the social media and place a few social games in there to keep and increase their earning or they will have to face a great problem in future.
  • Perhaps if EA got to work on some new gaming IP's instead of rehashing the same old tripe year after year (ie Fifa & Madden) then they wouldn't be having such big losses. Seems like cashing in on the social media craze might be a good way to get some quick cash though, so good luck to them.
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