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	<title>Comments on: Where&#8217;s the Social Network Money?</title>
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		<title>By: secondeye</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-13512</link>
		<dc:creator>secondeye</dc:creator>
		<pubDate>Sun, 14 Feb 2010 00:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-13512</guid>
		<description>Facebook and MySpace have been working on targeted ad solutions to help increase their effective revenue and they also increase their revenue by placing a donation type box like stumple upon did. Pay $10 and become a proud member of stuble upon and many people really pay them.</description>
		<content:encoded><![CDATA[<p>Facebook and MySpace have been working on targeted ad solutions to help increase their effective revenue and they also increase their revenue by placing a donation type box like stumple upon did. Pay $10 and become a proud member of stuble upon and many people really pay them.</p>
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		<title>By: cheap cricket phones</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-12799</link>
		<dc:creator>cheap cricket phones</dc:creator>
		<pubDate>Mon, 25 Jan 2010 10:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-12799</guid>
		<description>I never heard someone earning from social network side. Need more clues</description>
		<content:encoded><![CDATA[<p>I never heard someone earning from social network side. Need more clues</p>
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	<item>
		<title>By: Sidian M.S. Jones</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-2496</link>
		<dc:creator>Sidian M.S. Jones</dc:creator>
		<pubDate>Sat, 14 Jun 2008 00:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-2496</guid>
		<description>Seems like a lack of creativity and innovation to me.&lt;br&gt;&lt;br&gt;Mo Kakwan had something there with the virtual goods idea. I can only assume what people on say, Facebook are making with widgets that let you buy virtual things for friends. But given the amount of these online products I&#039;ve seen strewn around friend&#039;s profiles I think I&#039;ll assume they are doing fairly well.&lt;br&gt;&lt;br&gt;Another classic way is premium memberships.&lt;br&gt;How about promoting other people&#039;s products for referral money?&lt;br&gt;You could host your own kind of lottery or contest that people pay for tickets for.&lt;br&gt;And cell phones, like the iPhone seem to open up many other opportunities too.</description>
		<content:encoded><![CDATA[<p>Seems like a lack of creativity and innovation to me.</p>
<p>Mo Kakwan had something there with the virtual goods idea. I can only assume what people on say, Facebook are making with widgets that let you buy virtual things for friends. But given the amount of these online products I&#39;ve seen strewn around friend&#39;s profiles I think I&#39;ll assume they are doing fairly well.</p>
<p>Another classic way is premium memberships.<br />How about promoting other people&#39;s products for referral money?<br />You could host your own kind of lottery or contest that people pay for tickets for.<br />And cell phones, like the iPhone seem to open up many other opportunities too.</p>
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		<title>By: Sidian M.S. Jones</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-2497</link>
		<dc:creator>Sidian M.S. Jones</dc:creator>
		<pubDate>Sat, 14 Jun 2008 00:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-2497</guid>
		<description>Seems like a lack of creativity and innovation to me.

Mo Kakwan had something there with the virtual goods idea. I can only assume what people on say, Facebook are making with widgets that let you buy virtual things for friends. But given the amount of these online products I&#039;ve seen strewn around friend&#039;s profiles I think I&#039;ll assume they are doing fairly well.

Another classic way is premium memberships.
How about promoting other people&#039;s products for referral money?
You could host your own kind of lottery or contest that people pay for tickets for.
And cell phones, like the iPhone seem to open up many other opportunities too.</description>
		<content:encoded><![CDATA[<p>Seems like a lack of creativity and innovation to me.</p>
<p>Mo Kakwan had something there with the virtual goods idea. I can only assume what people on say, Facebook are making with widgets that let you buy virtual things for friends. But given the amount of these online products I&#8217;ve seen strewn around friend&#8217;s profiles I think I&#8217;ll assume they are doing fairly well.</p>
<p>Another classic way is premium memberships.<br />
How about promoting other people&#8217;s products for referral money?<br />
You could host your own kind of lottery or contest that people pay for tickets for.<br />
And cell phones, like the iPhone seem to open up many other opportunities too.</p>
]]></content:encoded>
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	<item>
		<title>By: SidianMSJones</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-6590</link>
		<dc:creator>SidianMSJones</dc:creator>
		<pubDate>Fri, 13 Jun 2008 22:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-6590</guid>
		<description>Seems like a lack of creativity and innovation to me.&lt;br&gt;&lt;br&gt;Mo Kakwan had something there with the virtual goods idea. I can only assume what people on say, Facebook are making with widgets that let you buy virtual things for friends. But given the amount of these online products I&#039;ve seen strewn around friend&#039;s profiles I think I&#039;ll assume they are doing fairly well.&lt;br&gt;&lt;br&gt;Another classic way is premium memberships.&lt;br&gt;How about promoting other people&#039;s products for referral money?&lt;br&gt;You could host your own kind of lottery or contest that people pay for tickets for.&lt;br&gt;And cell phones, like the iPhone seem to open up many other opportunities too.</description>
		<content:encoded><![CDATA[<p>Seems like a lack of creativity and innovation to me.</p>
<p>Mo Kakwan had something there with the virtual goods idea. I can only assume what people on say, Facebook are making with widgets that let you buy virtual things for friends. But given the amount of these online products I&#39;ve seen strewn around friend&#39;s profiles I think I&#39;ll assume they are doing fairly well.</p>
<p>Another classic way is premium memberships.<br />How about promoting other people&#39;s products for referral money?<br />You could host your own kind of lottery or contest that people pay for tickets for.<br />And cell phones, like the iPhone seem to open up many other opportunities too.</p>
]]></content:encoded>
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		<title>By: Mo Kakwan</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-2494</link>
		<dc:creator>Mo Kakwan</dc:creator>
		<pubDate>Fri, 13 Jun 2008 21:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-2494</guid>
		<description>While the problem of monetizing engagement persists it&#039;s interesting to note that Social MMORPG games are making tons of money on virtual goods and subscription basis. A few of the low key MMO games such as Habbo Hotel are rolling it in and their interface isn&#039;t much beyond facebook or myspace. Looking at how myspace has a Games section; I don&#039;t think it&#039;s far off to think that these social spaces will move towards a more virtual area where individuals can pay for goods or experience. Even if a subset of the total users on these networks were to get involved it would mean a large inflow of revenue.</description>
		<content:encoded><![CDATA[<p>While the problem of monetizing engagement persists it&#8217;s interesting to note that Social MMORPG games are making tons of money on virtual goods and subscription basis. A few of the low key MMO games such as Habbo Hotel are rolling it in and their interface isn&#8217;t much beyond facebook or myspace. Looking at how myspace has a Games section; I don&#8217;t think it&#8217;s far off to think that these social spaces will move towards a more virtual area where individuals can pay for goods or experience. Even if a subset of the total users on these networks were to get involved it would mean a large inflow of revenue.</p>
]]></content:encoded>
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	<item>
		<title>By: Mo Kakwan</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-2495</link>
		<dc:creator>Mo Kakwan</dc:creator>
		<pubDate>Fri, 13 Jun 2008 21:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-2495</guid>
		<description>While the problem of monetizing engagement persists it&#039;s interesting to note that Social MMORPG games are making tons of money on virtual goods and subscription basis. A few of the low key MMO games such as Habbo Hotel are rolling it in and their interface isn&#039;t much beyond facebook or myspace. Looking at how myspace has a Games section; I don&#039;t think it&#039;s far off to think that these social spaces will move towards a more virtual area where individuals can pay for goods or experience. Even if a subset of the total users on these networks were to get involved it would mean a large inflow of revenue.</description>
		<content:encoded><![CDATA[<p>While the problem of monetizing engagement persists it&#39;s interesting to note that Social MMORPG games are making tons of money on virtual goods and subscription basis. A few of the low key MMO games such as Habbo Hotel are rolling it in and their interface isn&#39;t much beyond facebook or myspace. Looking at how myspace has a Games section; I don&#39;t think it&#39;s far off to think that these social spaces will move towards a more virtual area where individuals can pay for goods or experience. Even if a subset of the total users on these networks were to get involved it would mean a large inflow of revenue.</p>
]]></content:encoded>
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	<item>
		<title>By: Mo Kakwan</title>
		<link>http://www.socialtimes.com/2008/06/wheres-the-social-network-money/comment-page-1/#comment-6589</link>
		<dc:creator>Mo Kakwan</dc:creator>
		<pubDate>Fri, 13 Jun 2008 19:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialtimes.com/?p=559#comment-6589</guid>
		<description>While the problem of monetizing engagement persists it&#039;s interesting to note that Social MMORPG games are making tons of money on virtual goods and subscription basis. A few of the low key MMO games such as Habbo Hotel are rolling it in and their interface isn&#039;t much beyond facebook or myspace. Looking at how myspace has a Games section; I don&#039;t think it&#039;s far off to think that these social spaces will move towards a more virtual area where individuals can pay for goods or experience. Even if a subset of the total users on these networks were to get involved it would mean a large inflow of revenue.</description>
		<content:encoded><![CDATA[<p>While the problem of monetizing engagement persists it&#39;s interesting to note that Social MMORPG games are making tons of money on virtual goods and subscription basis. A few of the low key MMO games such as Habbo Hotel are rolling it in and their interface isn&#39;t much beyond facebook or myspace. Looking at how myspace has a Games section; I don&#39;t think it&#39;s far off to think that these social spaces will move towards a more virtual area where individuals can pay for goods or experience. Even if a subset of the total users on these networks were to get involved it would mean a large inflow of revenue.</p>
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