Gaming Is Social and Isn’t Turning Back
Posted by Nick O'Neill on January 15th, 2008 9:00 AMBrad Stone of the New York Times has posted an entire piece on the new gaming network launched by Mark Pincus. Pincus, who previously launched Support.com and Tribe.net, it taking a shot at a new company, the Zynga Game Network. The new company is completely dedicated to developing game applications for social networks. Does this sound familiar? If you’ve watched any of my video interviews it should.
In my interview with Shervin Pishevar last month, Shervin discussed the new venture by Webs.com called the Social Gaming Network. The new company focuses on the exact same thing that the Zynga Game Network focuses on. These aren’t the only two companies focused on social gaming. Buddy Media, the creator of Acebucks for Facebook, has focused heavily on integrating their Acebucks product into games within social networks.
As companies pop-up that are catered to social networks it illuminates the great demand for social games. There have been social games for a while. Yahoo Games was one of the first sites to integrate chat with games and now social network games can provide rich profile data making the game more effective for connecting with other players. Virtual worlds also fit into the social category, enabling players to build fantasy lives with other players.
I won’t list out all of the social gaming resources but add on XBox Live and the network for Playstation 3 users and you begin to realize that gaming is increasingly about connecting with other people not just beating your score. This is a transformation from the original games such as Pac Man or even pinball which were not as much of a social activity aside from the onlooking friend who would try to either beat your score or brag about your inability to match their skill level.
As gaming evolves it is pretty obvious that the most important features have become the ability to interact with other players. Humans want to connect and games are now one of the primary ways to do that. Do you prefer to play highly involved video games or do you prefer the simpler games provided via social networks and other gaming sites on the web? Do you even have time to play games?











January 15th, 2008 at 9:15 am
Interesting! I just blogged about the fact that
“Facebook Is Just A Game”. I think we’ll see more and more convergence between social and gaming (and vice-versa).
January 16th, 2008 at 8:53 pm
Gaming certainly isn’t turning back from being social, but let’s not forget that gaming NOT being social is a fairly recent thing.
The history of gaming has been social, if you think of games like Backgammon (at least 3000 years old) and Poker (~200 yrs old) they are profoundly social. Even early video games adhered to this (Pong anyone?).
We’ve had a couple decades of both social games and profoundly isolating, single-player adventures. But we are social animals and it is pretty sure what wins out in the end.
January 25th, 2008 at 10:01 am
[…] being forced to shut down. For some, the business model failed. For others, such as Mark Pincus who recently launched the Zynga Gaming Network, build entire portfolios on the back of copyright games. The most […]
February 14th, 2008 at 6:00 am
[…] and other social networks and has been steadily increasing their reach over the past few months. We covered the network back in January and since then Zynga has continued to gain momentum. If there is one area to be […]